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Entries from April 1, 2009 - May 1, 2009

Wednesday
22Apr2009

Sandlot Games Tackles Project Management Challenges

Sandlot GamesSandlot Games is the world’s premier developer and publisher of casual and family-friendly games. We asked Sandlot artists, designers, developers, engineers, and producers about their project management challenges, their decision to sign on with LiquidPlanner, and what it’s been like ever since.

AT A GLANCE
Company: Sandlot Games
Business: Developer and publisher of casual computer games
Employees: Around 50
Big-picture goals: Improve development practices, project predictability, and intercontinental collaboration
Project management before LiquidPlanner: MS Project, Excel, Basecamp, Twiki, email, IM, face-to-face meetings
Teams managing projects in LiquidPlanner: Development, IT
Favorite LiquidPlanner feature: A toss-up between the web-based platform and ranged estimates
Best results from using LiquidPlanner to date: The ability to create realistic schedules and keep feature-creep under control...

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Thursday
16Apr2009

Taking a Twitter Approach to Project Management

Figure 1. Probability of communication as a function of the distance separating pairs of people

It’s hard to open a newspaper or surf the Web these days without reading about the impact that micro-blogging services like Twitter are having on society at large. As a one-to-many mass communications tool, Twitter is truly a game changer. However, companies are still looking to identify practical applications for micro-blogging within their organization.

Web apps like Twitter, Jaiku, and Pownce (now defunct) offer users a way to communicate to others that is straightforward and direct. Recently, the micro-blogging phenomenon has penetrated the enterprise with tools like Yammer, which lets workers broadcast what they’re working on.

In her white paper “Enterprise Microsharing Tools Comparison” Laura Fitton describes micro-blogging (or as she calls it “microsharing”) as...

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Monday
13Apr2009

Don’t Play Poker with Your Project Plan

We all know the challenge of estimation. For agile teams this is especially true as it’s all about small teams building high quality software according to aggressive milestones. Accurate estimating is a critical building block to achieving agile objectives (in fact, LiquidPlanner counts many agile teams as customers).

Planning Poker Planning poker was popularized by Mike Cohn in 2002 as a consensus-driven estimation technique. The “game” is based on a list of features (or “stories”) to be delivered and a deck of cards that represent units of time. A moderator is chosen to administer the session, features are described in terms of scope, and then team members simultaneously turn a card over that represents how long they think a given task will take. If everyone is on the same page, take one step forward! Mark the estimate in the schedule and move on to the next task. If estimates diverge, then the developers are encouraged to discuss their different estimates in an effort to gain consensus. They then choose a new set of estimates, select new cards that represent a revised estimate, and then reveal them once again to the group. Wash, lather, repeat.

This is essentially an analog version of what LiquidPlanner provides with ranged estimates (one that unfortunately requires the entire development team to take valuable time away from actually developing software). Ranged estimates obviate the need to drive consensus at a macro level because each task owner is liberated from having to come up with (i.e., guess) and stake themselves to a single number. Rather, if there is a great deal of uncertainty around a specific task, they simply reflect that in their range. Since all of the other team members can see one another's estimates within the application itself, there is room for a dialogue as to what is and what is not realistic in terms of estimates. As work is completed on a given task, a developer can simply reduce the range to express that there is less uncertainty and the entire plan is then rescheduled accordingly.

Planning poker is actually a great idea for a bygone era — it succeeds in bringing all project constituents to the table (literally) to achieve consensus. It can work well for making estimates at the inception of a project but as we all know, those best guesses are just that — guesses. Most of the time, we don’t really have a good idea for how long something will take until we actually begin the work. Specifications change, obstacles arise, sh*t happens. Of course, because so many companies these days rely on offshore developers to build their products, it’s even more difficult to bring all parties to the table. In any event, unless you intend to play planning poker every day, this methodology is not truly sustainable. At least not in a true agile environment.

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Robert Nachbar is the Principle of Kismet Communications, a Seattle-based public relations consultancy that works with technology start-ups. As the result of his work with LiquidPlanner, Rob has developed a surprising interest in all things project management, so much so that he is occasionally compelled to blog on the topic.

Original post from LiquidPlanner Online Project Management Software

Thursday
02Apr2009

Multi-Frakin’ Tasking – better project management, so say we all

In my business I cannot go a day without, having a conversation about multi-tasking. It’s as if every wave of new recruits entering the business world rediscovers that it’s hard to manage ten things at once. So naturally, being type-As, they vow to get good at it.

And we all do get good at it and pat ourselves on the back for being “master multi-taskers”. I see this on resumes all the time, "Great at multi-tasking!".

It’s an impressive skill to be able to juggle 10 things at once and sometimes it will save your ass, but at some point everyone faces the reality that multi-tasking is not efficient and they just don’t seem to be getting the results they want. Just once, I want to see a resume that says, “I’ve mastered single-tasking and am proud of it.”

Bruce Henry wrote a great article on how multi-tasking is killing your business, you might want to stop and read that right now. In Bruce’s post, he assumed that switching cost was zero to make the point that there is major business value at stake when you get carried away by multi-tasking.

My post looks at the issue of switching costs and personal productivity. Hopefully it gets people thinking about how much time is wasted just in juggling multiple tasks and (with a little self-control) how you can get more done and maybe get more of your life back.

I’ll make the case visually...

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